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Crown Haven Dalagor's Fortress


Dalagor's Fortress


This sinister dwelling was once the home of a powerful evil warlord named Dalagor. He disappeared shortly before the fall of the Port of Shadows to the Xarathan Guild. His home has been left alone since; it's powerful wards detering even the most brazen looters.

Update

Baik Telor has claimed the remains of the fortress as a chapter house for The Order of Illumination, an organization he has currently working to help gain a foothold in Glantri. The derelict structure will need a complete overhaul to become truly habitable but the once dark and unholy place could become a shining beacon in the darkness of the Wizard Warrens.

Fortress Construction

  • Ground Floor (Construction Cost - 15,707 dc 5 sp)
    • E1. Entrance Hall (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (220 dc).
    • E2. Sitting Room (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) x2 (250 dc).
    • E3. Trophy Antechamber (Trophy Hall, Basic) (1 SS): (1,000 dc) Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E4. Cloak Room (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) x2 (250 dc).
    • E5. Hallway (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E6. Parlor (Common Area, Fancy) (1 SS): (3,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E7. Storage Room (Storage Room, Basic) (1 SS): (250 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E8. Water Closet (Bath, Basic) (.5 SS): (400 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E9. Great Hall (Dining Hall, Basic) (2 SS): (2,000 dc) Door, Strong Wooden with Good Lock (DC 30) x4 (440 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) x8 (1,000 dc).
    • E10. Hallway (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E11. Kitchen (Kitchen, Basic) (1 SS): (2,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E12. Trophy Room (Trophy Hall, Basic) (1 SS): (1,000 dc) Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) x3 (375 dc).
    • E13. Briefing Room (Study/Office, Basic) (.5 SS): (200 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E14. Field Hospital (Workshop, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E15. Staircase (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E16. Hidden Vault (Storage, Fancy) (1 SS): (1,000 dc) Door, Secret with Magical Entry (all in E15 must stand within 5 ft. of door with eyes shut).
    • E17. Prison (Prison Cell) (.5 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
  • Second Floor (Construction Cost - 9,860 dc)
    • E18. Second Floor Landing (Common Area, Basic x2) (2 SS): (1,000 dc) Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125 dc).
    • E19a. East Tower Chambers (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Arrow Slits x5 (150 dc)
    • E19b. West Tower Chambers (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Arrow Slits x5 (150 dc)
    • E20. Servant's Quarters (Servant's Quarters) (1 SS): (400 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Arrow Slit (30 dc).
    • E21. Barracks (Barracks) (1 SS): (400 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Arrow Slits x3 (90 dc).
    • E22. Armory (Armory, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Arrow Slits x3 (90 dc).
    • E23. Water Closet (Bath, Fancy) (1 SS): (2,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) x2 (120 dc); Arrow Slit (30 dc).
    • E24. Officer's Quarters (Bedroom, Fancy) (1 SS): (5,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Arrow Slits x2 (60 dc).
    • E25. Bedroom (Bedroom, Basic) ( 1 SS): (800 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc).
    • E26. Storage (Storage Room, Basic) (1 SS): (250 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E27. Chapel (Chapel, Basic) (1 SS): (1,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Stained Glass Murals, Basic with Continual Flame Enchantments x3 (2,130 dc).
    • E28. Trophy Hall (Trophy Hall, Basic) (1 SS): (1,000 dc) Window, Iron Bars, Good Shutters and Glass with Average Lock (DC 25) (125dc).
    • E29. Bedroom (Bedroom, Basic) ( 1 SS): (800 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Arrow Slits x6 (180 dc).
    • E30. Sergeant's Quarters (Bedroom, Basic) ( 1 SS): (800 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Arrow Slit (30 dc).
    • E31. Staircase (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
  • Third Floor (Construction Cost -11,562 dc 5 sp)
    • E32. Third Floor Landing (Common Area, Basic x2) (2 SS): (1,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E33. Battlements (Barbican) (1 SS): (400 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc).
    • E34. Water Closet (Bath, Fancy) (1 SS): (2,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E35. Master Bedroom (Bedroom Suite, Fancy) (1 SS): (5,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) x2 (330 dc).
    • E36. Office (Study/Office, Basic) (.5 SS): (200 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (30) x2 (330 dc).
    • E37. Antechamber (Common Area, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E38. Library (Library, Basic) (1 SS): (500 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E39. Bedroom (Bedroom, Fancy) (1 SS): (5,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Arrow Slits x2 (60 dc).
    • E40. War Room (Common Area, Fancy) (1 SS): (3,000 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc).
    • E41. Record's Room (Study/Office, Basic) (.5 SS): (200 dc) Door, Strong Wooden with Very Simple Lock (DC 30) (60 dc).
    • E42a. East Tower Storeroom (Storage Room, Basic) (1 SS): (250 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E42b. West Tower Storeroom (Storage Room, Basic) (1 SS): (250 dc) Door, Strong Wooden with Very Simple Lock (DC 20) (60 dc); Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E43a. East Tower Staircase (Common Area, Basic) (1 SS): (500 dc) Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E43b. West Tower Staircase (Common Area, Basic) (1 SS): (500 dc) Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E44a. East Tower Guardroom (Guardpost (.5 SS) (300 dc) Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
    • E44b. West Tower Guardroom  (Guardpost (.5 SS) (300 dc) Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) (165 dc).
  • Staff (Total Cost - 15 dc/Month)
    • Cook, Exp1: Profession (Cook) +5 (3 dc/month)
    • Guard, Followers x16: Spot varies (0 dc/Month)
    • Servant, Com1 x2: Profession (Servant) +5 (6 dc/month)
    • Maid, Com1 x2: Profession (Maid) +5 (6 dc/month)
  • Followers 
    • 10 CG High Elf 1st Level Clerics (Splint Mail, Heavy Steel Shield, Masterwork Melee, Mundane Ranged, Knowledge Domain)
    • 10 CG Human 1st Level Druids (Hide Armor, Heavy Wooden Shield, Masterwork Ranged, Mundane Melee)
    • 10 LG Hill Dwarf 1st Level Paladins (Splint Mail, Heavy Steel Shield, Masterwork Melee, Mundane Ranged, Light Warhorse)
    • 5 CN Half-Elf 1st Level Rogue (Masterwork Studded Leather, Masterwork Melee, Masterwork Ranged, Masterwork Thieves Tools)
    • 3 NG Human 2nd Level Monks (Masterwork Ranged, Mundane Melee, Bracers of Armor +1, Cloak of Resistance +1)
    • 1 TN Human 3rd Level Wizard (Alavius Vroneth) (Bracers of Armor +1, Masterwork Melee, Masterwork Ranged, Scribe Scroll Feat)
    • 1 NG Human 4th Level Ranger (Eryen Wynna) (+1 Chain Shirt, Masterwork Melee, Masterwork Ranged, Track)
    • 3 LG Human 6th Level Knights (Shadowbane Stalker Aspirants) (Teodbald the Resolute, Gawain the Grand, Fouquaut the Clever) (Mithril Breastplate, Mithril Heavy Shield, +1 Melee, Masterwork Ranged, Light Warhorse)10
    • 1 TN Human Chronicler (Bard) (Anchello d'Cavio) (Writes down songs and tales about your journey)11
    • 1 Temple Dog (Zuriel)12
    • 1 Enlightened Fist Apprentice (Monk1, Sorcerer4, Enlightened Fist1 (Sago Asal)14
      • Land Rent: 37 dc 5 sp/Month
      • Taxes: 90 dc/Month
      • Food/Drink: 714 dc/Month
    Total Upkeep - 856 dc 5 sp/Month
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    Dalagor's Fortress Level 1.png
    Dalagor's Fortress Level 2.png
    Dalagor's Fortress Level 3.png