Siege Raven's Rest
Siege Ravenloft has been taken over by Sir Urik as a his seat of power after the people of Barovia chose him as their liege lord. He has set about repairing the centuries old structure and to refurbish it from a den of inequity to a shining beacon of hope in the lands cleansed of Strahd's corruption. Sir Urik as decided to call his new home Siege Raven's Rest.
Siege Construction
- Walls, Courtyard and Outlying Buildings (Construction Cost - 857,940 dc)
- Walls (Superior Masonry) (2,040 SS): (612,000 dc); (Packed Earth) (3,360 SS): (33,360 dc)
- North Entry Gate Tower (Guard Post, +50 ft. Height) (1 SS): (6,600 dc) Door, Stone with Good Lock (DC 30) (380 dc); Arrow Slits x6 (180 dc). -3,828 dc
- South Entry Gate Tower (Guard Post, +50 ft. Height) (1 SS): (6,600 dc) Door, Stone with Good Lock (DC 30) (380 dc); Arrow Slits x6 (180 dc). -3,828 dc
- North Gatehouse Tower (Guard Post, +100 ft. Height) (1 SS): (18,600) Door, Stong Wooden with Average Lock (DC 25); Arrow Slits x6 (180 dc). -10,788 dc
- South Gatehouse Tower (Guard Post, +100 ft. Height) (1 SS): (18,600) Door, Stong Wooden with Average Lock (DC 25); Arrow Slits x6 (180 dc). -10,788 dc
- Gates of Raven's Rest (Gatehouse, +80 ft. Height) (4 SS): (68,000 dc) Drawbridge, Wooden (1,000 dc); Portcullis, Wooden (400 dc); Doors, Strong Wooden with Good Lock (DC 30) x2 (240 dc); (Barbican) (4 SS): (4,000 dc); (Guard Post) (2 SS): (1,200 dc). -39,856 dc
- K1. Front Courtyard (Courtyard, Fancy) (112 SS): (672,000 dc) -154,560 dc
- K2. Center Court Gates (Gatehouse) (1 SS): (2,000 dc) Portcullis, Iron x2 (1,500 dc) -160 dc
- K3. Servant's Courtyard (Courtyard, Basic) (112 SS): (112,000 dc) -8,960 dc
- K4. Carriage House (Stables, Fancy) (3 SS): (9,000 dc) -2,070 dc
- K5. Chapel Garden (Courtyard, Luxury) (9 SS): (120,000 dc) -63,600 dc
- K6. Overlook (Auditorium, Fancy +30 ft. Height) (9 SS): (27,000 dc) Windows, Glass x30 (300 dc) -19,710 dc
- Main Floor (Construction Cost - 431,497 dc 5 sp)
- K7. Entry (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc). -2,920 dc
- K8. Great Entry (Common Area, Fancy +30 ft. Height (4 SS): (16,000 dc) Door, Strong Wooden with Good Lock (DC 30) x4 (480 dc). -11,680 dc
- K9. Guest Hall (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc) -2,920 dc
- K10. Dining Hall (Dining Hall, Fancy +30 ft. Height) (4 SS): (28,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc); Door, Stone Secret (DC 35) (600 dc). -20,440 dc
- K11. South Ground Archer's Post (Guard Post +30 ft. Height) (1 SS): (2,600 dc) Arrow Slits x4 (120 dc). -1,508 dc
- K12a. South Turret Post (Guard Post +30 ft. Height) (1 SS): (2,600 dc) Arrow Slits x10 (300 dc). -1,508 dc
- K12b. North Turret Post (Guard Post +30 ft. Height) (1 SS): (2,600 dc) Arrow Slits x10 (300 dc). -1,508 dc
- K13. Turret Post Hallway (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -870 dc
- K14. Hall of Faith (Trophy Hall, Fancy +30 ft. Height) (3 SS): (21,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc). -15,330 dc
- K15. Chapel of Raven's Rest (Chapel, Luxury +30 ft. Height) (12 SS): (162,000 dc) Window, Stained Glass, Luxury x192 (576,000 dc) -85,500 dc
- K16. North Chapel Alcove (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc). -1,190 dc
- K17. South Chapel Alcove (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc). -1,190 dc
- K18. High Tower Staircase (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -740 dc
- K18a. High Tower Shaft (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -740 dc
- K19. Grand Landing (Common Area, Fancy +30 ft. Height) (2 SS): (8,000 dc). -2,380 dc
- K20. North Tower (Common Area, Fancy +30 ft. Height) (3 SS): (12,000 dc). -3,570 dc
- K20a. North Tower Hall Stair (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -540 dc
- K21. South Tower Stair (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -540 dc
- K22. North Ground Archer's Post (Guard Post +30 ft. Height) (1 SS): (2,600 dc) Arrow Slits x4 (120 dc). -1,048 dc
- K23. Servant's Entrance (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Window, Good Shutters with Glass and Good Lock (105 dc). -540 dc
- K24. Servants' Quarters (Servants' Quarters +30 ft. Height) (2 SS): (2,800 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Window, Good Shutters with Glass and Good Lock (DC 30) x2 (210 dc). -1,064 dc
- Court of the Lord (Construction Costs - 93,500 dc)
- K25. Audience Hall (Throne Room, Fancy +30 ft. Height) (7 SS) (91,000 dc) Door, Wooden with Good Lock (DC 30) x3 (360 dc); Door, Secret Stone (DC 35) (600 dc); Window, Luxury Stained Glass x16 (48,000 dc). -45,500 dc
- K26. Guard's Post (Guard Post +30 ft. Height) (.5 SS) (800 dc) Door, Wooden with Good Lock (DC 30) x3 (360 dc); Door, Secret Stone (DC 35) (600 dc). -265 dc
- K27. Hall of Grace (Trophy Hall, Fancy +30 ft. Height) (3 SS): (21,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc); Door Secret Stone (DC 35) (600 dc). -5,100 dc
- K28. Chapel Balcony (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc). -1,600 dc
- K29. Chapel Balcony Landing (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -540 dc
- K30. Steward's Office (Study/Office, Fancy +30 ft. Height) (2 SS) (7,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -2,000 dc
- K31. Trapworks (Workplace, Fancy +30 ft. Height) (1 SS) (3,000 dc). -1,400 dc
- K32. Maid's Hall (Servants' Quarters +30 ft. Height) (2 SS): (2,800 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,040 dc
- K33. Lord's Apartment Stairs (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc) Door, Secret Stone (DC 35) (600 dc). -525 dc
- K34. Servant's Upper Floor (Servants' Quarters +30 ft. Height) (2 SS): (2,800 dc). -1,040 dc
- Rooms of Joy (Construction Costs - 114,392 dc 5 sp)
- K35. Facing Guardians (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,100 dc
- K36. Lord's Dining Hall (Dining Hall, Luxury +30 ft. Height) (4 SS): (104,000 dc) Door, Strong Wooden with Good Lock (DC 30) x3 (360 dc); Window, Good Shutters and Glass with Good Lock (DC 30) (105 dc). -52,000 dc
- K37. Lord's Study (Study/Office, Fancy +30 ft. Height) (2 SS): (7,000 dc) Door, Strong Wooden with Good Lock (DC 30) x4 (480 dc); Door, Secret Stone (DC 35) (600 dc). (Library, Fancy +30 ft. Height) (2 SS): (8,000 dc). -4,200 dc
- K38. False Treasury (Storage, Fancy +30 ft. Height) (1 SS): (2,000 dc) Door, Secret Stone (DC 35) (600 dc). -700 dc
- K39. Hall of Wealth (Trophy Hall, Fancy +30 ft. Height) (3 SS): (21,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc); Door Secret Stone (DC 35) (600 dc). -5,100 dc
- K40. Belfry (Storage, Fancy +50 ft. Height) (1 SS): (4,000 dc) Door, Secret Stone (DC 35) (600 dc). -1,100 dc
- K41. Treasury (Storage, Luxury+30 ft. Height) (1 SS): (4,000 dc). -1,100 dc
- K42. Lord's Bedchamber (Bedroom Suite, Luxury +30 ft. Height) (2 SS): (27,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Door, Secret Stone (DC 35) (600 dc); Window, Good Shutters and Glass with Good Lock (DC 30) x32 (880 dc). -13,500 dc
- K43. Lord's Bath Chamber (Bath, Luxury +30 ft. Height) (2 SS): (12,000 dc). -6,000 dc
- K44. Lord's Closet (Storage, Luxury +30 ft. Height) (2 SS): (8,000 dc) Window, Good Shutters and Glass with Good Lock (DC 30) x32 (880 dc). -4,000 dc
- K45. Hall of Heroes (Trophy Hall, Fancy +30 ft. Height) (3 SS): (21,000 dc) Door Secret Stone (DC 35) (600 dc). -5,100 dc
- K46. Courtyard Overlook (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc). -1,100 dc
- Spires of the Raven (Construction Costs - 131,935 dc)
- K47. Portait Landing (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,100 dc
- K48. Offstair (Common Area, Basic +30 ft. Height) (1 SS): (1,500 dc). -525 dc
- K49. Lounge (Common Area, Fancy +30 ft. Height) (1 SS): (4,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Window, Good Shutters and Glass with Good Lock (DC 30) x24 (680 dc). -1,100 dc
- K50. Guest Room (Bedroom Suite, Fancy +30 ft. Height) (1 SS): (6,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,500 dc
- K51. Guest Room Closet (Storage, Fancy +30 ft. Height) (1 SS): (2,000 dc) Door, Secret Stone Ceiling (DC 35) (1,600 dc). -700 dc
- K52. Smokestack: Iron bars (60 dc).
- K53. Rooftop: Permanent Alarm x30 (88,500 dc).
- K54. Guest Room (Bedroom Suite, Fancy +30 ft. Height) (1 SS): (6,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,500 dc
- K55. Magic Laboratory (Magic Laboratory, Fancy +30 ft. Height) (2 SS): (8,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Window, Good Shutters and Glass with Good Lock (DC 30) x16 (480 dc). -2,200 dc
- K56. Guest Room (Bedroom Suite, Fancy +30 ft. Height) (1 SS): (6,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,500 dc
- K57. High Dawn Stables (Stables, Luxury +30 ft. Height) (3 SS): (30,000 dc). -15,000 dc
- K58. High Dawn Tower Bridge: Well of Falling x2 (3,000 dc).
- K59. High Tower Peak (Storage, Basic +30 ft. Height) (1 SS): (1,250 dc) Well of Flying x13 (97,500 dc). -512 dc
- K60. North Tower Landing (Bedroom Suite, Basic +30 ft. Height) (1 SS): (1,800 dc) Window, Iron Bars, Good Shutters and Glass with Good Lock (DC 30) x4 (660 dc). -540 dc
- K60a. North Tower Peak: Trap Door, Floor, Strong Wooden with Good Lock (DC 30) (120 dc)
- Ambry of Favorable Omens (Construction Costs - 59,705 dc)
- K61. Elevator Hall (Common Area, Basic -40 ft. Subterranean) (1 SS): (2,500 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -25 dc
- K62. Servant's Hall (Common Area, Basic -40 ft. Subterranean) (4 SS): (10,000 dc). -100 dc
- K63. Wine Cellar (Storage Area, Fancy -40 ft. Subterranean) (4 SS): (12,000 dc) Portcullis, Iron with Good Lock (DC 30) (830 dc). -800 dc
- K64. Guard's Stair (Common Area, Basic -40 ft. Subterranean) (1 SS): (2,500 dc). -25 dc
- K65. Kitchen (Kitchen, Luxury -40 ft. Subterranean) (2 SS): (54,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc). -25,000 dc
- K66. Chief Steward's Quarters (Bedroom Suite, Fancy -40 ft. Subterranean) (1 SS): (7,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -1,000 dc
- K67. Guard's Hall (Training Area, Combat -40 ft. Subterranean) (4 SS): (12,000 dc) Door, Strong Wooden with Good Lock (DC 30) x2 (240 dc). -200 dc
- K68. Guard's Run (Guard Post -40 ft. Subterranean) (1 SS): (2,300 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -15 dc
- K69. Guard's Quarters (Barracks -40 ft. Subterranean) (4 SS): (9,600 dc). -80 dc
- K70. Lordsmen Hall (Common Area, Fancy -40 ft. Subterranean) (2 SS): (10,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -400 dc
- K71. Lordsmen Quarters (Bedroom Suite, Fancy -40 ft. Subterranean) (2 SS): (14,000 dc). -2,000 dc
- K72. Office of Justice (Study/Office, Fancy -40 ft. Subterranean) (2 SS): (9,000 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc); Door, Secret Stone (DC 35) (600 dc). -1,000 dc
- Dungeon and Catacombs (Construction Costs - 375,030 dc)
- K73. Dungeon Hall (Common Area, Basic -80 ft. Subterranean) (1 SS): (8,000 dc). -25 dc
- K74. North Cellblock (Prison Cell, -80 ft. Subterranean) (3 SS): (10,500 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -25 dc
- K75. South Cellblock (Prison Cell, -80 ft. Subterranean) (3 SS): (10,500 dc) Door, Strong Wooden with Good Lock (DC 30) (120 dc). -25 dc
- K76. Court of Justice (Auditorium, Fancy -80 ft. Subterranean) (6 SS): (57,000 dc). -2,400 dc
- K77. Observation Balcony (Throne Room, Basic -70 ft. Subterranean) (1 SS): (8,000 dc) Door, Iron with Amazing Lock (DC 40) (610 dc). -400 dc
- K78. Arcane Sanctum (Alchemical Laboratory, Fancy -70 ft. Subterranean) (1 SS): (8,000 dc) Door, Iron with Amazing Lock (DC 40) x3 (1,830 dc); (Magical Laboratory, Fancy -70 ft. Subterranean) (1 SS): (9,000 dc). -1,200 dc
- K79. Western Stair (Common Area, Basic -70 ft. Subterranean) (1 SS): (6,500 dc). -25 dc
- K80. Central Stair (Common Area, Basic -50 ft. Subterranean) (1 SS): (3,500 dc). -25 dc
- K81 Catacomb Tunnel (Trophy Hall, Fancy -50 ft. Subterranean) (1 SS): (9,000 dc) Door, Two-Foot Thick Stone (DC 20 Strength to Open) with Amazing Lock and Improved Arcane Lock (DC 40) (2,140 dc); Trap, Fog-Shrouded Pit Trap (9,600 dc). -1,200 dc
- K82. Marble Slide: Door, Secret Stone (DC 35) with Amazing Lock (DC 40) (710 dc).
- K83. Spiral Stair (Common Area, Basic -70 ft. Subterranean) (1 SS): (6,500 dc). -25 dc
- K83a. Spiral Stair Landing (Storage Area, Basic -40 ft. Subterranean) (1 SS): (2,250 dc). -12 dc
- K84. Catacombs (Labyrinth -50 ft. Subterranean) (50 SS): (175,000 dc) Tomb, Fancy x40 (160,000 dc); Door, Two-Foot Thick Stone (DC 20 Strength to Open) with Amazing Lock and Improved Arcane Lock (DC 40) x40 (85,600 dc); Door, Secret Stone (DC 35) x3 (1,800 dc); Trap, Teleportation Circle x3 (3,060 dc). -1,250 dc
- K85. Tomb of Sergei von Zarovich (Common Area, Fancy -60 ft. Subterranean) (4 SS): (30,000 dc) Portcullis, Iron with Amazing Lock (DC 40) (860 dc); Tomb, Gilded (8,000 dc). -6,000 dc
- K86. Tomb of the Lord (Common Area, Fancy -60 ft. Subterranean) (4 SS): (30,000 dc) Portcullis, Iron with Amazing Lock (DC 40) (860 dc); Tomb, Gilded (8,000 dc). -6,000 dc
- K87. Guardians of Honor: Trap, Teleportation Curtain (49,000 dc).
- K88. Tomb of Barov and Ravenovia (Common Area, Fancy -70 ft. Subterranean) (4 SS): (36,000 dc); Tomb, Gilded (8,000 dc). -6,000 dc
- K89. Subcatacombs: Slab of Sacrifice
- Staff (Total Cost - 3,208 dc 6 sp/month)
- Acolytes (minimum 12)
- 10 Human 1st Level Cleric Followers (Splint Mail, Heavy Steel Shield, Masterwork Melee, Mundane Ranged) (Free)
- 2 Human 1st Level Adept Hirelings (Knowledge/Religion +8) (56 dc/month)
- Apprentice (minimum 4)
- 4 Human 1st Level Wizard Followers (Masterwork Ranged, Mundane Melee, Scribe Scroll Feat) (Free)
- Butler/Valet (minimum 2)
- 2 Human 1st Level Expert Hirelings (Diplomacy+8, Knowledge/Nobility +5) (28 dc/month)
- Clerk (minimum 3)
- 3 Human 1st Level Expert Hirelings (Profession/Clerk +8) (33 dc 6 sp/month
- Cooks (minimum 12)
- 12 Human 1st Level Expert Hirelings (Profession (Cook +8) (33 dc 6 sp/month)
- Grooms (minimum 9)
- 3 Human Animal Tender/Groom 1st Level Commoner Hirelings (Handle Animal +8) (8 dc 4 sp/month)
- 6 Human Animal Tender, Exotic 4th Level Expert Hirelings (Handle Animal +15) (672 dc/month)
- Guards (minimum 95)
- 10 Skirmisher, Foot War1 Hirelings: (Studded leather, buckler, shortbow, scimitar) Cost - 5 dc 5 sp/month ea.; Total - 55 dc/month
- 10 Skirmisher, Mounted War4 Hirelings: (Leather, composite shortbow, light mace, light war horse) Cost - 11 dc 2 sp/month ea.; Total - 112 dc/month
- 20 Light Foot War1 Hirelings: (Leather, composite longbow, dagger) Cost - 5 dc 5 sp/month ea.; Total - 110 dc/month
- 10 Light Mounted War4 Hirelings: (Studded leather, small wooden shield, light lance, light mace, light warhorse) Cost - 11 dc 2 sp/month ea.; Total - 112 dc/month
- 20 Medium Foot War2 Hirelings: (Scale mail, halberd, morningstar) Cost - 11 dc 2 sp/month ea.; Total - 224 dc/month
- 10 Medium Mounted War8 Hirelings: (Chainmail, small steel shield, longsword, dagger, heavy warhorse) Cost - 44 dc 8 sp/month ea.; Total - 448 dc/month
- 20 Heavy Foot War5 Hirelings: (Banded mail, large steel shield, battleaxe, throwing axe) Cost - 28 dc/month ea.; Total - 560 dc/month
- 10 Heavy Mounted War10 Hirelings: (Half-plate, large steel shield, heavy pick, battleaxe, heavy warhorse, chainmail barding) Cost - 56 dc/month ea.; Total - 560 dc/month
- Griffon Warmount (Stabling, Feed and Grooming) 140 dc/month
- Servants (minimum 22)
- 12 Human 1st Level Expert Hirelings (Diplomacy +5, Profession/Footman+8) (168 dc/month)
- 10 Human 1st level Commoner Hirelings (Profession/Maid +8) (28 dc/month)
- Upkeep
- Food/Drink: 2,576 dc/month
Total Construction Costs - 2,064,000 dc (-331,314 dc from spells) (-519,805 dc from Lyre of Building) Final Costs - 1,212,800 | |