School: Enchantment (Charm) [Mind-Affecting]
Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./ 2 levels)
Target: One humanoid creature
Duration: 1 round/level
Saving Throw: Will Negates; Spell Resistance: Yes
A crown of jagged iron descends upon the target and their eyes glow with the gleam of a madman.
One humanoid of your choice that you can see within range must succeed on a Will save or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. You can designate one object or creature as a focus of your charmed target’s madness. The charmed target treats this as an enemy and will attack it even if this would go against its nature. On your subsequent turns, you may use your move action to change the focus of your charmed target’s madness. You do not need to share a common language with your target to designate the focus of the madness. The target may make a Will save each round to resist your direction but a successful save does not end the spell.